Mirana is more popular in higher brackets: 14.4% of Very High matches, 12.4% of High and 10.2% of Normal. She wins 51% / 51.9% / 51.9%. Starstorm damages nearby enemies, Sacred Arrow stuns the first enemy it hits for longer the farther it flies, Leap jumps her forward with speed, and Moonlight Shadow turns her whole team invisible. Her team gains more XP in about half the games at every stage (49.5–51.5%), but she grows into the late game: 42.9% of games under 25 minutes, 51.1% at 25–50 and 54.8% past 50.
Countered by MeepoMirana wins the early game: Meepo's team gains more XP in only 40.7% of games before minute 15.
Meepo takes over between minutes 15 and 35, when his team gains more XP in 57.3% of games. Sacred Arrow stuns one target, and Meepo is several heroes. Earthbind roots Mirana, which stops her from using Leap to escape, and Poof brings every Meepo to her. Ransack steals health with each strike and heals the other Meepos.
Meepo has to win early: he wins 64.9% of games under 25 minutes (94 games) and 56.2% at 25–50 (1,679 games), but only 45.6% past 50 (206 games), when Mirana is at her best. The edge is mostly in Very High (+12.23), with +3.86 in High and +5.6 in Normal. Meepo wins 59.3% / 53.4% / 53.8% (Very High / High / Normal) against Mirana, against his usual 54.2% / 53.3% / 52.9%. Meepo is a rare pick, so this comes from 1,979 games.
Best teammate: VenomancerThe lane is about even: their team gains more XP in 51.1% of games before minute 15. Venomous Gale slows a line of enemies, which makes Sacred Arrow much easier to land.
Venomancer slows everything he touches: Venomous Gale, Poison Sting and Noxious Plague all slow their targets, and Plague Wards attack enemies who walk near them. A slowed target can't dodge Sacred Arrow, and Moonlight Shadow lets the pair arrive unseen. Their team gains more XP in 50.1% of games between minutes 15 and 35.
The pair grows with the game: they win only 32.4% of games under 25 minutes (145 games), 51.7% at 25–50 (3,809 games) and 54.3% past 50 (1,078 games), with an XP-gain share of 52.2% after minute 35. The pairing is strongest in High (+6.36), with +4.08 in Very High and +2.49 in Normal. The pair wins 50.5% / 53.1% / 51.5% (Very High / High / Normal), with Venomancer normally at 47.4% / 48% / 48.4%.
Based on 2,111,000 public ranked matches of patch 7.41, played 30 September – 14 October 2026. Advantage is the win-rate difference from what the two heroes' own win rates predict, times two (+6 is about 3 win-rate points), weighted over the skill brackets. The live numbers on the Mirana page update every few hours. More guides: Dota 2 counter guides.