Melee hero. Roles: Core, Carry, Nuker, Disabler, Initiator, Ganker. Lanes: Safelane Farmer, Mid Lane.
Meepo wins 53.2% of public ranked matches in patch 7.41, the 5th highest win rate of 127 heroes: 54.2% in Very High, 53.2% in High and 52.2% in Normal skill games. It is picked in 1.4% of matches, and over the last 10 days its win rate has gone up by 0.7 points.
Meepo does best in medium-length games (25 to 50 minutes), winning 53.7% of them, against 48.6% in long games (over 50 minutes). Meepo is strongest against Arc Warden, Anti-Mage and Spectre, and struggles against Batrider, Winter Wyvern and Elder Titan. The best teammates for Meepo are Disruptor, Kez and Dark Willow.
From public ranked All Pick matches of the current patch. Updated 20 October 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Meepo's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Arc Warden | +20.05 | 55.2% |
| Anti-Mage | +14.78 | 54.8% |
| Spectre | +14.65 | 53.5% |
| Broodmother | +13.77 | 55.8% |
| Bounty Hunter | +13.69 | 53.6% |
| Void Spirit | +11.94 | 54.8% |
| Gyrocopter | +11.21 | 55.8% |
| Faceless Void | +10.80 | 55.1% |
| Visage | +10.70 | 52.5% |
| Zeus | +10.34 | 54.3% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Batrider | -16.04 | 50.3% |
| Winter Wyvern | -15.29 | 47.9% |
| Elder Titan | -15.05 | 46.8% |
| Earthshaker | -14.91 | 47.7% |
| Sand King | -14.60 | 48.6% |
| Jakiro | -13.65 | 49.4% |
| Shadow Fiend | -13.60 | 52.1% |
| Underlord | -13.57 | 49.5% |
| Medusa | -13.43 | 48.8% |
| Leshrac | -12.31 | 47.3% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Disruptor | +11.43 | 54.9% |
| Kez | +9.35 | 51.4% |
| Dark Willow | +8.93 | 53.4% |
| Drow Ranger | +8.40 | 51.6% |
| Winter Wyvern | +8.29 | 53.8% |
| Lich | +7.96 | 55.0% |
| Hoodwink | +7.88 | 52.1% |
| Skywrath Mage | +7.63 | 53.5% |
| Shadow Fiend | +7.42 | 49.7% |
| Underlord | +7.25 | 52.4% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Lone Druid | -16.74 | 47.2% |
| Huskar | -15.50 | 45.7% |
| Largo | -13.52 | 47.6% |
| Ursa | -13.09 | 48.2% |
| Storm Spirit | -11.52 | 47.3% |
| Arc Warden | -11.24 | 50.4% |
| Void Spirit | -9.99 | 49.1% |
| Naga Siren | -9.61 | 48.9% |
| Elder Titan | -9.24 | 50.5% |
| Riki | -9.01 | 50.8% |
Skill level:
Each line in the graph represents the probability that Meepo brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Meepo's experience edge comes late: its team gains the lead in 45.0% of games at minute 5 and in 57.1% around minute 40. Until about minute 15 its team is usually behind on experience, so it needs time before taking even fights.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Meepo's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Meepo for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-11 | 51.8% | 54.8% | 52.5% | 50.1% | 1.6% | 58.9% | 51.9% | 46.8% |
| 2026-10-12 | 51.7% | 51.7% | 51.8% | 51.6% | 1.6% | 54.0% | 52.6% | 43.2% |
| 2026-10-13 | 54.6% | 53.7% | 55.8% | 54.6% | 1.6% | 58.4% | 55.1% | 49.5% |
| 2026-10-14 | 53.6% | 52.1% | 55.1% | 53.5% | 1.7% | 54.1% | 53.7% | 51.6% |
| 2026-10-15 | 52.8% | 54.7% | 53.3% | 51.6% | 1.7% | 48.4% | 53.5% | 49.8% |
| 2026-10-16 | 51.5% | 52.7% | 50.4% | 51.5% | 1.6% | 52.6% | 52.1% | 46.3% |
| 2026-10-17 | 51.5% | 52.3% | 52.2% | 50.9% | 1.7% | 48.7% | 52.0% | 49.6% |
| 2026-10-18 | 53.8% | 57.2% | 53.7% | 52.3% | 1.7% | 55.9% | 54.6% | 46.2% |
| 2026-10-19 | 53.2% | 55.8% | 55.4% | 51.1% | 1.7% | 52.8% | 53.7% | 49.7% |
| 2026-10-20 | 52.5% | 54.7% | 49.5% | 52.7% | 1.4% | 56.9% | 52.6% | 49.4% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Meepo in patch 7.41 are Batrider, Winter Wyvern and Elder Titan. Against them Meepo wins 8.0, 7.6 and 7.5 percentage points less often than the two heroes' own win rates predict.
Meepo is strongest against Arc Warden, Anti-Mage and Spectre, winning 10.0, 7.4 and 7.3 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Meepo are Disruptor, Kez and Dark Willow, winning 5.7, 4.7 and 4.5 percentage points more often than their own win rates predict. The weakest pairings are with Lone Druid and Huskar.
Meepo wins 53.2% of public ranked matches in patch 7.41, the 5th highest win rate of 127 heroes, and is picked in 1.4% of matches. Its win rate has gone up by 0.7 points over the last 10 days.
Meepo wins most in medium-length games (25 to 50 minutes): 53.7%, against 48.6% in long games (over 50 minutes). Meepo's experience edge comes late: its team gains the lead in 45.0% of games at minute 5 and in 57.1% around minute 40. Until about minute 15 its team is usually behind on experience, so it needs time before taking even fights.