Melee hero. Roles: Core, Carry, Disabler, Initiator. Lanes: Safelane Farmer, Offlane.
Faceless Void wins 48.5% of public ranked matches in patch 7.41, the 86th highest win rate of 127 heroes: 49.0% in Very High, 48.4% in High and 48.0% in Normal skill games. It is picked in 7.6% of matches, and over the last 10 days its win rate has stayed about the same.
Faceless Void does best in long games (over 50 minutes), winning 55.8% of them, against 33.5% in short games (under 25 minutes). Faceless Void is strongest against Omniknight, Primal Beast and Leshrac, and struggles against Meepo, Night Stalker and Oracle. The best teammates for Faceless Void are Drow Ranger, Muerta and Spectre.
From public ranked All Pick matches of the current patch. Updated 21 October 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Faceless Void's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Omniknight | +7.43 | 50.2% |
| Primal Beast | +6.89 | 51.5% |
| Leshrac | +6.44 | 49.7% |
| Largo | +6.40 | 51.6% |
| Weaver | +6.18 | 51.9% |
| Dark Seer | +5.71 | 50.9% |
| Kunkka | +5.69 | 50.7% |
| Razor | +5.63 | 50.4% |
| Keeper of the Light | +5.51 | 50.7% |
| Timbersaw | +5.17 | 52.6% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Meepo | -9.76 | 45.1% |
| Night Stalker | -6.49 | 46.4% |
| Oracle | -6.25 | 47.8% |
| Huskar | -6.22 | 49.8% |
| Medusa | -6.07 | 48.2% |
| Arc Warden | -5.89 | 46.3% |
| Enchantress | -5.78 | 48.8% |
| Bane | -5.71 | 48.2% |
| Doom | -5.52 | 49.0% |
| Ogre Magi | -5.32 | 47.9% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Drow Ranger | +9.39 | 49.4% |
| Muerta | +9.29 | 50.6% |
| Spectre | +6.20 | 52.6% |
| Brewmaster | +6.11 | 51.1% |
| Undying | +5.67 | 50.5% |
| Viper | +5.14 | 49.7% |
| Alchemist | +4.85 | 48.8% |
| Treant Protector | +4.83 | 48.3% |
| Phoenix | +4.20 | 51.1% |
| Death Prophet | +3.94 | 49.5% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Medusa | -12.89 | 45.5% |
| Anti-Mage | -12.45 | 46.7% |
| Enigma | -11.53 | 47.4% |
| Morphling | -10.85 | 45.7% |
| Phantom Assassin | -10.10 | 47.1% |
| Troll Warlord | -9.69 | 47.4% |
| Batrider | -8.33 | 44.6% |
| Phantom Lancer | -7.35 | 48.9% |
| Io | -7.09 | 47.5% |
| Ursa | -6.29 | 47.5% |
Skill level:
Each line in the graph represents the probability that Faceless Void brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Faceless Void is strongest in the midgame: around minute 30 its team gains the experience lead in 54.2% of games, against 43.4% at minute 5 and 54.0% at minute 45. Skill changes the timing: the peak is at minute 30 in Very High games and at minute 45 in Normal games.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Faceless Void's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Faceless Void for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-12 | 48.5% | 49.5% | 48.2% | 48.3% | 7.2% | 36.1% | 47.3% | 54.8% |
| 2026-10-13 | 48.5% | 50.5% | 47.9% | 48.0% | 7.2% | 35.4% | 47.0% | 55.8% |
| 2026-10-14 | 48.7% | 49.1% | 49.3% | 48.3% | 7.2% | 35.0% | 47.3% | 55.8% |
| 2026-10-15 | 48.0% | 50.5% | 47.8% | 46.9% | 7.1% | 29.7% | 47.0% | 54.3% |
| 2026-10-16 | 48.0% | 48.8% | 48.2% | 47.5% | 7.1% | 36.7% | 46.8% | 54.4% |
| 2026-10-17 | 48.2% | 48.2% | 48.2% | 48.1% | 7.2% | 30.3% | 46.6% | 56.7% |
| 2026-10-18 | 48.6% | 50.5% | 49.0% | 47.6% | 7.3% | 34.7% | 47.3% | 55.3% |
| 2026-10-19 | 48.0% | 47.8% | 48.0% | 48.1% | 7.1% | 29.3% | 46.4% | 56.1% |
| 2026-10-20 | 47.7% | 47.3% | 47.3% | 48.1% | 7.3% | 31.7% | 46.3% | 55.4% |
| 2026-10-21 | 48.3% | 48.1% | 46.5% | 49.4% | 7.6% | 29.7% | 46.8% | 56.9% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Faceless Void in patch 7.41 are Meepo, Night Stalker and Oracle. Against them Faceless Void wins 4.9, 3.2 and 3.1 percentage points less often than the two heroes' own win rates predict.
Faceless Void is strongest against Omniknight, Primal Beast and Leshrac, winning 3.7, 3.4 and 3.2 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Faceless Void are Drow Ranger, Muerta and Spectre, winning 4.7, 4.6 and 3.1 percentage points more often than their own win rates predict. The weakest pairings are with Medusa and Anti-Mage.
Faceless Void wins 48.5% of public ranked matches in patch 7.41, the 86th highest win rate of 127 heroes, and is picked in 7.6% of matches.
Faceless Void wins most in long games (over 50 minutes): 55.8%, against 33.5% in short games (under 25 minutes). Faceless Void is strongest in the midgame: around minute 30 its team gains the experience lead in 54.2% of games, against 43.4% at minute 5 and 54.0% at minute 45. Skill changes the timing: the peak is at minute 30 in Very High games and at minute 45 in Normal games.