Range hero. Roles: Core, Carry, Nuker, Pusher. Lanes: Safelane Farmer, Mid Lane.
Arc Warden wins 52.5% of public ranked matches in patch 7.41, the 13th highest win rate of 127 heroes: 52.5% in Very High, 53.2% in High and 51.9% in Normal skill games. It is picked in 4.0% of matches, and over the last 10 days its win rate has stayed about the same.
Arc Warden does best in long games (over 50 minutes), winning 56.9% of them, against 51.5% in medium-length games (25 to 50 minutes). Arc Warden is strongest against Batrider, Elder Titan and Ancient Apparition, and struggles against Broodmother, Lycan and Pangolier. The best teammates for Arc Warden are Kunkka, Drow Ranger and Batrider.
From public ranked All Pick matches of the current patch. Updated 31 October 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Arc Warden's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Batrider | +12.26 | 57.3% |
| Elder Titan | +11.45 | 53.2% |
| Ancient Apparition | +11.04 | 53.6% |
| Doom | +9.74 | 54.6% |
| Viper | +9.02 | 54.3% |
| Troll Warlord | +8.23 | 52.8% |
| Enchantress | +7.96 | 54.4% |
| Sniper | +7.85 | 53.8% |
| Clinkz | +7.85 | 53.1% |
| Silencer | +7.01 | 53.1% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Broodmother | -25.82 | 44.9% |
| Lycan | -13.73 | 48.2% |
| Pangolier | -10.50 | 50.5% |
| Kez | -10.44 | 51.2% |
| Marci | -10.17 | 49.1% |
| Void Spirit | -9.03 | 49.2% |
| Lone Druid | -8.45 | 49.6% |
| Io | -7.42 | 49.6% |
| Abaddon | -7.27 | 49.0% |
| Primal Beast | -6.91 | 50.0% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Kunkka | +8.60 | 53.1% |
| Drow Ranger | +5.78 | 50.7% |
| Batrider | +4.70 | 49.6% |
| Omniknight | +4.47 | 53.4% |
| Lone Druid | +4.38 | 52.1% |
| Axe | +3.97 | 52.3% |
| Centaur Warrunner | +3.70 | 51.9% |
| Muerta | +3.46 | 51.2% |
| Techies | +3.29 | 52.6% |
| Ursa | +3.25 | 51.8% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Ember Spirit | -21.56 | 45.3% |
| Outworld Devourer | -17.27 | 49.0% |
| Broodmother | -16.67 | 47.2% |
| Lycan | -13.38 | 47.7% |
| Queen of Pain | -12.57 | 46.9% |
| Storm Spirit | -12.57 | 46.6% |
| Chen | -11.00 | 47.0% |
| Invoker | -11.00 | 49.1% |
| Void Spirit | -9.70 | 48.8% |
| Tinker | -8.46 | 48.4% |
Skill level:
Each line in the graph represents the probability that Arc Warden brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Arc Warden's team wins the experience race most often early: around minute 5 it gains the experience lead in 55.5% of games. That edge is gone by minute 10 (48.1%), so fights and objectives before then favour its team.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Arc Warden's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Arc Warden for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-22 | 52.7% | 51.5% | 53.3% | 53.0% | 4.2% | 53.7% | 51.6% | 57.1% |
| 2026-10-23 | 52.3% | 54.3% | 52.3% | 51.3% | 4.3% | 59.4% | 50.8% | 56.9% |
| 2026-10-24 | 53.1% | 53.4% | 53.8% | 52.7% | 4.2% | 54.5% | 52.5% | 55.7% |
| 2026-10-25 | 51.5% | 52.2% | 51.5% | 51.1% | 4.3% | 56.7% | 50.1% | 56.5% |
| 2026-10-26 | 52.1% | 53.9% | 54.3% | 50.1% | 4.6% | 51.9% | 51.5% | 55.0% |
| 2026-10-27 | 51.7% | 51.9% | 53.6% | 50.7% | 4.5% | 53.1% | 50.7% | 56.0% |
| 2026-10-28 | 52.1% | 50.6% | 54.1% | 51.9% | 4.6% | 50.8% | 51.2% | 56.7% |
| 2026-10-29 | 52.3% | 54.0% | 53.1% | 51.1% | 4.7% | 55.3% | 51.7% | 54.4% |
| 2026-10-30 | 51.7% | 52.3% | 51.5% | 51.6% | 4.6% | 56.0% | 51.0% | 54.5% |
| 2026-10-31 | 52.7% | 52.7% | 52.5% | 52.9% | 4.0% | 56.4% | 51.4% | 58.3% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Arc Warden in patch 7.41 are Broodmother, Lycan and Pangolier. Against them Arc Warden wins 12.9, 6.9 and 5.3 percentage points less often than the two heroes' own win rates predict.
Arc Warden is strongest against Batrider, Elder Titan and Ancient Apparition, winning 6.1, 5.7 and 5.5 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Arc Warden are Kunkka, Drow Ranger and Batrider, winning 4.3, 2.9 and 2.4 percentage points more often than their own win rates predict. The weakest pairings are with Ember Spirit and Outworld Devourer.
Arc Warden wins 52.5% of public ranked matches in patch 7.41, the 13th highest win rate of 127 heroes, and is picked in 4.0% of matches.
Arc Warden wins most in long games (over 50 minutes): 56.9%, against 51.5% in medium-length games (25 to 50 minutes). Arc Warden's team wins the experience race most often early: around minute 5 it gains the experience lead in 55.5% of games. That edge is gone by minute 10 (48.1%), so fights and objectives before then favour its team.