Ranged hero. Roles: Utility, Support, Nuker, Disabler, Pusher. Lanes: Safelane Support.
Mars wins 47.9% of public ranked matches in patch 7.41, the 99th highest win rate of 127 heroes: 47.3% in Very High, 48.1% in High and 48.2% in Normal skill games. It is picked in 4.7% of matches, and over the last 10 days its win rate has gone up by 1.4 points.
Mars does best in long games (over 50 minutes), winning 49.6% of them, against 43.1% in short games (under 25 minutes). Mars is strongest against Muerta, Slark and Weaver, and struggles against Treant Protector, Void Spirit and Phantom Lancer. The best teammates for Mars are Chen, Slardar and Primal Beast.
From public ranked All Pick matches of the current patch. Updated 24 October 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Mars's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Muerta | +7.96 | 51.9% |
| Slark | +6.04 | 50.7% |
| Weaver | +6.00 | 51.6% |
| Drow Ranger | +5.60 | 52.5% |
| Windranger | +5.17 | 51.1% |
| Mirana | +5.07 | 49.4% |
| Hoodwink | +4.73 | 51.6% |
| Clinkz | +4.56 | 49.8% |
| Skywrath Mage | +3.78 | 50.1% |
| Keeper of the Light | +3.69 | 49.9% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Treant Protector | -8.67 | 49.0% |
| Void Spirit | -7.13 | 47.2% |
| Phantom Lancer | -7.05 | 45.7% |
| Lifestealer | -6.78 | 46.3% |
| Arc Warden | -5.23 | 46.2% |
| Bounty Hunter | -5.18 | 46.2% |
| Earth Spirit | -5.00 | 47.7% |
| Meepo | -4.85 | 46.1% |
| Death Prophet | -4.79 | 48.5% |
| Queen of Pain | -4.72 | 49.0% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Chen | +14.55 | 51.2% |
| Slardar | +7.44 | 50.0% |
| Primal Beast | +6.70 | 50.2% |
| Naga Siren | +6.67 | 50.0% |
| Viper | +6.60 | 49.8% |
| Troll Warlord | +5.99 | 51.0% |
| Largo | +5.84 | 49.6% |
| Warlock | +5.45 | 50.1% |
| Clinkz | +5.22 | 50.5% |
| Keeper of the Light | +5.02 | 50.1% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Underlord | -10.92 | 45.0% |
| Leshrac | -8.97 | 47.8% |
| Dazzle | -8.56 | 47.4% |
| Tidehunter | -7.67 | 46.5% |
| Puck | -7.00 | 45.8% |
| Broodmother | -6.82 | 46.9% |
| Kez | -6.26 | 44.7% |
| Visage | -5.98 | 49.3% |
| Weaver | -5.28 | 46.5% |
| Timbersaw | -5.24 | 45.5% |
Skill level:
Each line in the graph represents the probability that Mars brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Mars's experience edge comes late: its team gains the lead in 49.1% of games at minute 5 and in 52.8% around minute 40. Until about minute 30 its team is usually behind on experience, so it needs time before taking even fights. Skill changes the timing: the peak is at minute 30 in Very High games and at minute 40 in Normal games.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Mars's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Mars for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-15 | 47.8% | 46.5% | 48.5% | 48.7% | 3.7% | 36.4% | 47.6% | 50.2% |
| 2026-10-16 | 48.1% | 47.7% | 49.3% | 47.6% | 3.8% | 45.0% | 47.8% | 49.6% |
| 2026-10-17 | 48.2% | 47.9% | 46.6% | 49.6% | 3.6% | 36.8% | 48.2% | 49.6% |
| 2026-10-18 | 47.6% | 47.8% | 46.5% | 48.2% | 3.7% | 46.6% | 47.2% | 49.5% |
| 2026-10-19 | 47.0% | 46.6% | 46.0% | 48.3% | 3.7% | 44.9% | 46.8% | 48.1% |
| 2026-10-20 | 47.5% | 45.8% | 48.4% | 48.5% | 3.7% | 38.7% | 47.0% | 50.8% |
| 2026-10-21 | 47.3% | 46.1% | 49.3% | 47.0% | 3.6% | 47.8% | 47.2% | 48.1% |
| 2026-10-22 | 48.6% | 49.1% | 47.9% | 48.8% | 3.7% | 42.1% | 48.8% | 48.6% |
| 2026-10-23 | 48.4% | 48.5% | 50.0% | 47.0% | 3.8% | 41.1% | 48.4% | 50.0% |
| 2026-10-24 | 49.2% | 50.7% | 46.9% | 49.4% | 4.7% | 34.8% | 48.8% | 52.5% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Mars in patch 7.41 are Treant Protector, Void Spirit and Phantom Lancer. Against them Mars wins 4.3, 3.6 and 3.5 percentage points less often than the two heroes' own win rates predict.
Mars is strongest against Muerta, Slark and Weaver, winning 4.0, 3.0 and 3.0 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Mars are Chen, Slardar and Primal Beast, winning 7.3, 3.7 and 3.4 percentage points more often than their own win rates predict. The weakest pairings are with Underlord and Leshrac.
Mars wins 47.9% of public ranked matches in patch 7.41, the 99th highest win rate of 127 heroes, and is picked in 4.7% of matches. Its win rate has gone up by 1.4 points over the last 10 days.
Mars wins most in long games (over 50 minutes): 49.6%, against 43.1% in short games (under 25 minutes). Mars's experience edge comes late: its team gains the lead in 49.1% of games at minute 5 and in 52.8% around minute 40. Until about minute 30 its team is usually behind on experience, so it needs time before taking even fights. Skill changes the timing: the peak is at minute 30 in Very High games and at minute 40 in Normal games.