Ranged hero. Roles: Core, Carry, Ganker, Durable. Lanes: Safelane Farmer, Mid Lane, Offlane.
Huskar wins 45.7% of public ranked matches in patch 7.41, the 118th highest win rate of 127 heroes: 46.2% in Very High, 45.8% in High and 45.0% in Normal skill games. It is picked in 3.8% of matches, and over the last 10 days its win rate has gone up by 0.9 points.
Huskar does best in short games (under 25 minutes), winning 52.7% of them, against 44.9% in long games (over 50 minutes). Huskar is strongest against Anti-Mage, Omniknight and Dragon Knight, and struggles against Viper, Bloodseeker and Beastmaster. The best teammates for Huskar are Leshrac, Chen and Batrider.
From public ranked All Pick matches of the current patch. Updated 20 October 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Huskar's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Anti-Mage | +15.52 | 51.2% |
| Omniknight | +10.38 | 49.7% |
| Dragon Knight | +9.94 | 49.0% |
| Phoenix | +9.91 | 49.6% |
| Meepo | +7.96 | 48.2% |
| Ember Spirit | +7.61 | 50.2% |
| Queen of Pain | +7.38 | 51.0% |
| Keeper of the Light | +6.74 | 49.7% |
| Pangolier | +6.32 | 51.3% |
| Pugna | +6.16 | 48.7% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Viper | -15.71 | 44.7% |
| Bloodseeker | -12.08 | 43.5% |
| Beastmaster | -11.77 | 46.9% |
| Ancient Apparition | -11.12 | 44.5% |
| Terrorblade | -10.27 | 48.0% |
| Phantom Assassin | -10.25 | 44.9% |
| Visage | -8.48 | 43.9% |
| Broodmother | -7.49 | 46.6% |
| Legion Commander | -7.05 | 44.9% |
| Chaos Knight | -6.82 | 45.7% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Leshrac | +15.71 | 53.1% |
| Chen | +11.36 | 49.0% |
| Batrider | +10.54 | 47.9% |
| Dazzle | +8.44 | 50.6% |
| Underlord | +6.95 | 48.5% |
| Largo | +5.89 | 48.6% |
| Keeper of the Light | +5.56 | 49.2% |
| Clockwerk | +5.26 | 48.0% |
| Alchemist | +4.95 | 47.4% |
| Oracle | +4.66 | 48.8% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Meepo | -15.50 | 45.7% |
| Outworld Devourer | -10.10 | 47.4% |
| Clinkz | -8.96 | 45.9% |
| Arc Warden | -7.96 | 47.4% |
| Void Spirit | -6.95 | 46.0% |
| Sniper | -6.76 | 45.8% |
| Viper | -6.42 | 45.5% |
| Faceless Void | -6.30 | 45.6% |
| Storm Spirit | -5.93 | 44.8% |
| Ember Spirit | -5.78 | 46.0% |
Skill level:
Each line in the graph represents the probability that Huskar brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Huskar's team wins the experience race most often early: around minute 5 it gains the experience lead in 57.3% of games. That edge is gone by minute 20 (49.9%), so fights and objectives before then favour its team.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Huskar's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Huskar for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-11 | 45.8% | 46.3% | 44.4% | 46.2% | 3.6% | 51.1% | 46.0% | 43.7% |
| 2026-10-12 | 45.6% | 46.6% | 44.9% | 45.5% | 3.7% | 54.8% | 45.5% | 44.0% |
| 2026-10-13 | 47.0% | 47.2% | 48.6% | 46.2% | 3.6% | 53.6% | 47.2% | 44.2% |
| 2026-10-14 | 45.0% | 46.2% | 44.8% | 44.5% | 3.9% | 53.7% | 44.6% | 44.8% |
| 2026-10-15 | 45.2% | 46.6% | 48.1% | 43.5% | 3.8% | 51.6% | 44.7% | 46.2% |
| 2026-10-16 | 45.1% | 46.5% | 42.6% | 45.6% | 3.8% | 49.3% | 44.6% | 46.5% |
| 2026-10-17 | 44.2% | 47.1% | 44.5% | 43.0% | 3.8% | 51.5% | 44.4% | 41.6% |
| 2026-10-18 | 45.0% | 46.1% | 45.8% | 44.2% | 3.8% | 51.3% | 44.8% | 44.5% |
| 2026-10-19 | 46.2% | 46.9% | 45.6% | 46.1% | 3.8% | 54.4% | 46.1% | 44.1% |
| 2026-10-20 | 46.7% | 47.7% | 47.5% | 45.8% | 3.8% | 58.2% | 46.2% | 46.1% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Huskar in patch 7.41 are Viper, Bloodseeker and Beastmaster. Against them Huskar wins 7.9, 6.0 and 5.9 percentage points less often than the two heroes' own win rates predict.
Huskar is strongest against Anti-Mage, Omniknight and Dragon Knight, winning 7.8, 5.2 and 5.0 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Huskar are Leshrac, Chen and Batrider, winning 7.9, 5.7 and 5.3 percentage points more often than their own win rates predict. The weakest pairings are with Meepo and Outworld Devourer.
Huskar wins 45.7% of public ranked matches in patch 7.41, the 118th highest win rate of 127 heroes, and is picked in 3.8% of matches. Its win rate has gone up by 0.9 points over the last 10 days.
Huskar wins most in short games (under 25 minutes): 52.7%, against 44.9% in long games (over 50 minutes). Huskar's team wins the experience race most often early: around minute 5 it gains the experience lead in 57.3% of games. That edge is gone by minute 20 (49.9%), so fights and objectives before then favour its team.