Ranged hero. Roles: Utility, Support, Nuker. Lanes: Safelane Support.
Ancient Apparition wins 51.1% of public ranked matches in patch 7.41, the 37th highest win rate of 127 heroes: 50.2% in Very High, 51.4% in High and 51.8% in Normal skill games. It is picked in 7.4% of matches, and over the last 10 days its win rate has stayed about the same.
Ancient Apparition does best in long games (over 50 minutes), winning 52.5% of them, against 44.7% in short games (under 25 minutes). Ancient Apparition is strongest against Necrophos, Leshrac and Dazzle, and struggles against Arc Warden, Brewmaster and Medusa. The best teammates for Ancient Apparition are Medusa, Omniknight and Wraith King.
From public ranked All Pick matches of the current patch. Updated 31 October 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Ancient Apparition's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Necrophos | +10.22 | 52.9% |
| Leshrac | +9.20 | 51.9% |
| Dazzle | +7.31 | 51.6% |
| Chen | +7.27 | 53.9% |
| Winter Wyvern | +6.64 | 52.2% |
| Morphling | +6.57 | 53.3% |
| Huskar | +6.49 | 54.2% |
| Broodmother | +6.34 | 52.1% |
| Omniknight | +6.16 | 51.2% |
| Troll Warlord | +6.13 | 51.5% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Arc Warden | -11.04 | 46.4% |
| Brewmaster | -7.78 | 48.3% |
| Medusa | -7.75 | 49.2% |
| Lycan | -6.93 | 49.1% |
| Storm Spirit | -6.80 | 50.5% |
| Phantom Lancer | -6.26 | 47.4% |
| Riki | -4.96 | 48.0% |
| Lone Druid | -4.55 | 49.7% |
| Spectre | -4.48 | 47.8% |
| Anti-Mage | -4.05 | 48.9% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Medusa | +7.19 | 51.7% |
| Omniknight | +5.63 | 52.9% |
| Wraith King | +4.88 | 54.0% |
| Chaos Knight | +4.74 | 52.1% |
| Alchemist | +4.73 | 50.0% |
| Centaur Warrunner | +4.52 | 51.3% |
| Void Spirit | +3.84 | 51.4% |
| Mirana | +3.73 | 52.3% |
| Phantom Lancer | +3.71 | 53.0% |
| Puck | +3.68 | 50.0% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Muerta | -9.65 | 47.1% |
| Lycan | -6.78 | 48.5% |
| Broodmother | -6.46 | 48.9% |
| Viper | -6.24 | 48.3% |
| Bane | -6.21 | 48.4% |
| Abaddon | -5.41 | 49.8% |
| Visage | -5.30 | 51.0% |
| Lich | -4.92 | 50.5% |
| Kez | -4.68 | 46.9% |
| Witch Doctor | -4.55 | 50.3% |
Skill level:
Each line in the graph represents the probability that Ancient Apparition brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Ancient Apparition's experience edge comes late: its team gains the lead in 46.5% of games at minute 5 and in 53.0% around minute 45. Until about minute 30 its team is usually behind on experience, so it needs time before taking even fights.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Ancient Apparition's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Ancient Apparition for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-22 | 51.1% | 50.0% | 52.3% | 51.0% | 7.4% | 42.5% | 50.9% | 52.5% |
| 2026-10-23 | 51.2% | 50.1% | 50.9% | 52.0% | 7.4% | 49.0% | 50.5% | 53.9% |
| 2026-10-24 | 51.0% | 48.8% | 52.0% | 51.5% | 7.6% | 40.1% | 50.9% | 52.0% |
| 2026-10-25 | 51.9% | 51.1% | 52.0% | 52.4% | 7.6% | 39.9% | 51.4% | 54.3% |
| 2026-10-26 | 51.2% | 49.8% | 50.5% | 52.4% | 7.3% | 47.0% | 50.8% | 53.1% |
| 2026-10-27 | 50.9% | 50.7% | 50.2% | 51.5% | 7.4% | 42.3% | 51.1% | 51.1% |
| 2026-10-28 | 50.8% | 50.6% | 50.6% | 51.1% | 7.3% | 48.6% | 50.6% | 51.5% |
| 2026-10-29 | 51.6% | 50.8% | 50.6% | 52.5% | 7.2% | 46.5% | 51.4% | 52.4% |
| 2026-10-30 | 51.4% | 48.4% | 52.5% | 52.2% | 7.1% | 48.2% | 51.6% | 50.7% |
| 2026-10-31 | 51.3% | 50.9% | 51.1% | 51.6% | 7.4% | 41.7% | 51.9% | 50.1% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Ancient Apparition in patch 7.41 are Arc Warden, Brewmaster and Medusa. Against them Ancient Apparition wins 5.5, 3.9 and 3.9 percentage points less often than the two heroes' own win rates predict.
Ancient Apparition is strongest against Necrophos, Leshrac and Dazzle, winning 5.1, 4.6 and 3.7 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Ancient Apparition are Medusa, Omniknight and Wraith King, winning 3.6, 2.8 and 2.4 percentage points more often than their own win rates predict. The weakest pairings are with Muerta and Lycan.
Ancient Apparition wins 51.1% of public ranked matches in patch 7.41, the 37th highest win rate of 127 heroes, and is picked in 7.4% of matches.
Ancient Apparition wins most in long games (over 50 minutes): 52.5%, against 44.7% in short games (under 25 minutes). Ancient Apparition's experience edge comes late: its team gains the lead in 46.5% of games at minute 5 and in 53.0% around minute 45. Until about minute 30 its team is usually behind on experience, so it needs time before taking even fights.