Dragon Knight wins 52.7% of public ranked matches in patch 7.41, the 11th highest win rate of 127 heroes: 52.6% in Very High, 52.8% in High and 52.8% in Normal skill games. It is picked in 11.1% of matches, and over the last 10 days its win rate has gone down by 1.4 points.
Dragon Knight does best in short games (under 25 minutes), winning 54.9% of them, against 52.6% in long games (over 50 minutes). Dragon Knight is strongest against Naga Siren, Chen and Puck, and struggles against Viper, Huskar and Necrophos. The best teammates for Dragon Knight are Largo, Visage and Brewmaster.
From public ranked All Pick matches of the current patch. Updated 12 October 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Skill level:
Each line in the graph represents the probability that Dragon Knight brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Dragon Knight's experience edge comes late: its team gains the lead in 49.7% of games at minute 5 and in 52.3% around minute 45. Until about minute 10 its team is usually behind on experience, so it needs time before taking even fights. Skill changes the timing: the peak is at minute 45 in Very High games and at minute 15 in Normal games.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Dragon Knight's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Dragon Knight for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
Dragon Knight is more popular at higher skill: he is picked in 15.1% of Very High matches, 12.4% of High and 10.2% of Normal. He wins 52.6–52.8% in every bracket. He is a durable melee hero: Dragon Blood gives health regeneration and armor, Breathe Fire burns enemies and reduces their attack damage, Dragon Tail stuns, and Elder Dragon Form gives him a ranged attack with extra effects. His team's XP-gain share is about even all game (50.2%, 50.5%, 51.9%). His win rate is highest in short games, 57% under 25 minutes, then 52.7% at 25–50 and 51.8% past 50.
Countered by ViperViper wins the lane clearly: his team gains more XP than Dragon Knight's in 65.6% of games before minute 15. Poison Attack slows and lowers magic resistance on every hit, and Corrosive Skin damages and slows the attack speed of anyone who damages Viper. A melee hero who has to attack Viper to trade pays for every hit.
Viper Strike slows movement and attack speed and disables passives, which switches off Dragon Blood's regeneration and armor for the duration. Nethertoxin slows the attack speed of anyone standing in it. Corrosive Skin also gives Viper magic resistance against Breathe Fire and Dragon Knight's other magic damage. The XP-gain share evens out in this period (50.2%), but Viper still wins 51.6% of 25–50 minute games (1,307 games), above his usual rate.
The counter is strongest in High: +15.9 there, against +8.6 in Very High and +4.0 in Normal. Viper wins 50.4% / 54.2% / 47.2% (Very High / High / Normal) against Dragon Knight, against his usual 48.9% / 48.8% / 47.7%. The weighted advantage is 10.95 points, about 5.5 win-rate points. It is a counter that fades: past 50 minutes Viper wins only 42.7% (351 games), and his XP-gain share after minute 35 falls to 43.6%. Viper players should press their early lead.
Best teammate: Bounty HunterBounty Hunter and Dragon Knight start ahead: their team gains more XP in 53.8% of games before minute 15. Shuriken Toss slows a target, and Jinada adds bonus damage and steals gold, while Dragon Tail's stun holds the target in place.
This is the pair's strongest period, with an XP-gain share of 58.2% between minutes 15 and 35. Track reveals the target, makes it take more damage and pays bonus gold when it dies. Friendly Shadow gives Dragon Knight invisibility and extra speed, so he can walk up to the target unseen and open with Dragon Tail. Breathe Fire lowers the attack damage of enemies who fight back.
This pairing is mainly a High one: +9.6 there, against +2.3 in Very High and +3.2 in Normal. The pair wins 58.4% / 59.9% / 55% (Very High / High / Normal), above Bounty Hunter's usual 50.9–54.5% and Dragon Knight's 52.6–52.8%. They win 58.8% of 25–50 minute games (1,506 games) but only 50.4% past 50 minutes (270 games), even though their XP-gain share stays at 57.3% after minute 35. The 60.3% under 25 minutes comes from only 58 games. Use the midgame lead to end the game.
Based on 365,489 public ranked matches of patch 7.41, played 27–30 September 2026. Advantage is the win-rate difference from what the two heroes' own win rates predict, times two (+6 is about 3 win-rate points), weighted over the skill brackets. The live numbers in the lists and charts below update every few hours. More guides: Dota 2 counter guides.