Ranged hero. Roles: Utility, Support, Nuker, Disabler, Initiator, Ganker. Lanes: Safelane Support, Roamer.
Lion wins 48.6% of public ranked matches in patch 7.41, the 85th highest win rate of 127 heroes: 48.4% in Very High, 48.6% in High and 48.7% in Normal skill games. It is picked in 21.2% of matches, and over the last 10 days its win rate has stayed about the same.
Lion does best in long games (over 50 minutes), winning 52.1% of them, against 41.2% in short games (under 25 minutes). Lion is strongest against Puck, Huskar and Faceless Void, and struggles against Spectre, Wraith King and Rubick. The best teammates for Lion are Enigma, Terrorblade and Elder Titan.
From public ranked All Pick matches of the current patch. Updated 5 November 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Lion's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Puck | +4.75 | 51.9% |
| Huskar | +4.67 | 52.5% |
| Faceless Void | +4.65 | 51.2% |
| Clockwerk | +4.34 | 51.3% |
| Storm Spirit | +3.95 | 51.9% |
| Alchemist | +3.86 | 52.0% |
| Muerta | +3.51 | 51.2% |
| Primal Beast | +3.32 | 50.4% |
| Morphling | +3.31 | 51.2% |
| Marci | +3.30 | 50.2% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Spectre | -4.49 | 46.7% |
| Wraith King | -4.19 | 46.0% |
| Rubick | -3.64 | 48.6% |
| Lycan | -3.01 | 48.6% |
| Pangolier | -2.94 | 50.5% |
| Tidehunter | -2.94 | 49.1% |
| Omniknight | -2.93 | 47.7% |
| Razor | -2.87 | 48.5% |
| Centaur Warrunner | -2.76 | 48.9% |
| Dragon Knight | -2.18 | 47.4% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Enigma | +4.64 | 51.5% |
| Terrorblade | +4.12 | 47.8% |
| Elder Titan | +4.04 | 50.9% |
| Muerta | +3.86 | 49.2% |
| Naga Siren | +3.63 | 49.3% |
| Troll Warlord | +2.98 | 50.8% |
| Alchemist | +2.94 | 48.2% |
| Pugna | +2.87 | 50.8% |
| Phoenix | +2.78 | 51.0% |
| Treant Protector | +2.76 | 47.6% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Chen | -10.66 | 44.9% |
| Broodmother | -3.92 | 48.4% |
| Dragon Knight | -3.12 | 49.8% |
| Storm Spirit | -3.06 | 46.9% |
| Axe | -3.03 | 48.4% |
| Nyx Assassin | -2.99 | 49.8% |
| Shadow Shaman | -2.79 | 49.4% |
| Disruptor | -2.47 | 48.9% |
| Riki | -2.28 | 50.1% |
| Ringmaster | -2.16 | 48.2% |
Skill level:
Each line in the graph represents the probability that Lion brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Lion's experience edge comes late: its team gains the lead in 47.9% of games at minute 5 and in 52.2% around minute 45. Until about minute 30 its team is usually behind on experience, so it needs time before taking even fights.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Lion's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Lion for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-27 | 48.4% | 48.4% | 48.7% | 48.2% | 20.6% | 41.6% | 47.8% | 51.8% |
| 2026-10-28 | 48.4% | 48.1% | 48.6% | 48.5% | 20.5% | 41.2% | 48.0% | 51.0% |
| 2026-10-29 | 48.5% | 48.1% | 49.0% | 48.4% | 20.5% | 41.0% | 47.6% | 53.0% |
| 2026-10-30 | 48.7% | 48.6% | 48.2% | 48.9% | 20.4% | 41.5% | 48.0% | 52.2% |
| 2026-10-31 | 48.7% | 48.5% | 48.3% | 49.1% | 20.3% | 43.1% | 48.0% | 52.6% |
| 2026-11-01 | 48.2% | 47.5% | 48.5% | 48.4% | 20.4% | 40.1% | 47.5% | 52.1% |
| 2026-11-02 | 48.5% | 48.3% | 47.9% | 48.9% | 20.6% | 42.2% | 47.8% | 52.1% |
| 2026-11-03 | 48.5% | 49.4% | 48.4% | 48.2% | 20.4% | 41.2% | 47.8% | 52.6% |
| 2026-11-04 | 48.5% | 47.8% | 48.6% | 48.8% | 20.5% | 41.0% | 47.9% | 51.9% |
| 2026-11-05 | 48.0% | 47.0% | 47.1% | 49.5% | 21.2% | 45.1% | 47.7% | 49.7% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Lion in patch 7.41 are Spectre, Wraith King and Rubick. Against them Lion wins 2.2, 2.1 and 1.8 percentage points less often than the two heroes' own win rates predict.
Lion is strongest against Puck, Huskar and Faceless Void, winning 2.4, 2.3 and 2.3 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Lion are Enigma, Terrorblade and Elder Titan, winning 2.3, 2.1 and 2.0 percentage points more often than their own win rates predict. The weakest pairings are with Chen and Broodmother.
Lion wins 48.6% of public ranked matches in patch 7.41, the 85th highest win rate of 127 heroes, and is picked in 21.2% of matches.
Lion wins most in long games (over 50 minutes): 52.1%, against 41.2% in short games (under 25 minutes). Lion's experience edge comes late: its team gains the lead in 47.9% of games at minute 5 and in 52.2% around minute 45. Until about minute 30 its team is usually behind on experience, so it needs time before taking even fights.