Ranged hero. Roles: Utility, Support, Nuker, Disabler, Pusher. Lanes: Safelane Support.
Snapfire wins 49.3% of public ranked matches in patch 7.41, the 72nd highest win rate of 127 heroes: 49.2% in Very High, 49.7% in High and 49.1% in Normal skill games. It is picked in 8.6% of matches, and over the last 10 days its win rate has gone up by 1 points.
Snapfire does best in short games (under 25 minutes), winning 50.6% of them, against 49.1% in medium-length games (25 to 50 minutes). Snapfire is strongest against Naga Siren, Broodmother and Warlock, and struggles against Huskar, Void Spirit and Batrider. The best teammates for Snapfire are Visage, Elder Titan and Beastmaster.
From public ranked All Pick matches of the current patch. Updated 23 October 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Snapfire's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Naga Siren | +8.88 | 52.5% |
| Broodmother | +6.65 | 51.7% |
| Warlock | +5.17 | 51.2% |
| Largo | +4.87 | 51.6% |
| Chaos Knight | +4.26 | 50.3% |
| Arc Warden | +3.85 | 49.2% |
| Io | +3.75 | 50.6% |
| Lycan | +3.45 | 50.9% |
| Mars | +3.41 | 51.7% |
| Tinker | +3.14 | 51.5% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Huskar | -5.69 | 50.4% |
| Void Spirit | -4.42 | 48.6% |
| Batrider | -4.22 | 51.4% |
| Bloodseeker | -4.14 | 47.2% |
| Treant Protector | -3.69 | 50.9% |
| Lifestealer | -3.65 | 47.9% |
| Chen | -3.64 | 50.2% |
| Troll Warlord | -3.62 | 48.2% |
| Alchemist | -3.57 | 50.4% |
| Weaver | -3.47 | 50.0% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Visage | +7.21 | 53.4% |
| Elder Titan | +5.22 | 52.2% |
| Beastmaster | +4.99 | 48.9% |
| Tusk | +4.66 | 49.9% |
| Meepo | +4.44 | 52.4% |
| Storm Spirit | +3.95 | 49.2% |
| Bounty Hunter | +3.92 | 52.1% |
| Treant Protector | +2.99 | 48.3% |
| Slardar | +2.90 | 49.7% |
| Legion Commander | +2.85 | 51.7% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Batrider | -9.84 | 44.5% |
| Largo | -8.22 | 46.9% |
| Kunkka | -4.22 | 48.6% |
| Puck | -4.01 | 47.3% |
| Muerta | -3.81 | 47.7% |
| Marci | -3.26 | 48.4% |
| Oracle | -3.23 | 48.9% |
| Arc Warden | -3.00 | 50.4% |
| Shadow Fiend | -2.68 | 45.3% |
| Ancient Apparition | -2.65 | 49.6% |
Skill level:
Each line in the graph represents the probability that Snapfire brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Snapfire has no clear experience spike: from minute 5 to minute 45 its team gains the experience lead in 48.5% to 51.1% of games, close to an even 50% all game.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Snapfire's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Snapfire for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-14 | 48.6% | 48.9% | 48.5% | 48.5% | 8.7% | 46.1% | 48.7% | 48.8% |
| 2026-10-15 | 48.6% | 48.3% | 49.1% | 48.5% | 8.6% | 49.7% | 48.7% | 48.0% |
| 2026-10-16 | 49.6% | 49.8% | 49.2% | 49.8% | 8.5% | 54.1% | 49.1% | 51.3% |
| 2026-10-17 | 48.8% | 48.9% | 48.8% | 48.6% | 8.5% | 50.6% | 48.4% | 50.0% |
| 2026-10-18 | 49.4% | 49.1% | 50.4% | 48.9% | 8.4% | 52.2% | 49.0% | 51.0% |
| 2026-10-19 | 49.2% | 49.7% | 48.9% | 48.8% | 8.6% | 50.2% | 48.9% | 50.3% |
| 2026-10-20 | 49.9% | 49.8% | 50.0% | 49.8% | 8.6% | 53.5% | 49.4% | 51.1% |
| 2026-10-21 | 48.6% | 48.6% | 50.3% | 47.3% | 8.6% | 51.5% | 48.1% | 50.4% |
| 2026-10-22 | 49.7% | 49.4% | 49.8% | 50.0% | 8.5% | 44.5% | 50.0% | 49.2% |
| 2026-10-23 | 49.7% | 49.0% | 49.8% | 50.4% | 8.6% | 50.0% | 49.1% | 52.0% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Snapfire in patch 7.41 are Huskar, Void Spirit and Batrider. Against them Snapfire wins 2.8, 2.2 and 2.1 percentage points less often than the two heroes' own win rates predict.
Snapfire is strongest against Naga Siren, Broodmother and Warlock, winning 4.4, 3.3 and 2.6 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Snapfire are Visage, Elder Titan and Beastmaster, winning 3.6, 2.6 and 2.5 percentage points more often than their own win rates predict. The weakest pairings are with Batrider and Largo.
Snapfire wins 49.3% of public ranked matches in patch 7.41, the 72nd highest win rate of 127 heroes, and is picked in 8.6% of matches. Its win rate has gone up by 1 points over the last 10 days.
Snapfire wins most in short games (under 25 minutes): 50.6%, against 49.1% in medium-length games (25 to 50 minutes). Snapfire has no clear experience spike: from minute 5 to minute 45 its team gains the experience lead in 48.5% to 51.1% of games, close to an even 50% all game.