Snapfire is much more popular in higher brackets: 12.6% of Very High matches, 10.7% of High and 7.9% of Normal. She wins 49.5% / 49.7% / 49.2%. Scatterblast damages and slows a cone, Firesnap Cookie makes an ally hop and stun where it lands, Lil' Shredder fires quick attacks that lower armor, and Mortimer Kisses launches globs of fire over an area. Her curve is completely flat: her team gains more XP in 48.9–50% of games at every stage, and she wins 49.6% of games under 25 minutes, 49.2% at 25–50 and 50.3% past 50.
Countered by ClinkzClinkz starts ahead: his team gains more XP in 53.1% of games before minute 15. Searing Arrows add fire damage to his attacks, and Snapfire has little health to trade with.
Snapfire has no hard counter: Clinkz's +4.35 is a small edge. What works for him is reaching her unseen. Skeleton Walk makes Clinkz invisible until he attacks, so Snapfire never knows where to aim Mortimer Kisses or Scatterblast, and leaving it creates Skeleton Archers that keep shooting. Strafe adds attack speed and range, and Burning Barrage fires piercing arrows through a line. His team gains more XP in 52.4% of games between minutes 15 and 35.
Clinkz's edge fades late: his XP-gain share is 46.2% after minute 35, and he wins 58.7% of games under 25 minutes (104 games), 53.7% at 25–50 (3,395 games) and 49% past 50 (907 games). The edge is +3.43 in Very High, +4.78 in High and +5 in Normal. Clinkz wins 52.9% / 52.5% / 53% (Very High / High / Normal) against Snapfire, against his usual 50.7% / 49.7% / 49.6%.
Best teammate: AlchemistThe pair starts behind: their team gains more XP in 42.9% of games before minute 15, and they win only 27% of the 63 games under 25 minutes.
Firesnap Cookie on Alchemist makes him hop into the enemy and stun where he lands, and Lil' Shredder lowers the armor of everything it hits, on top of Acid Spray's armor reduction. Mortimer Kisses covers the area where Unstable Concoction has stunned the enemy. The XP-gain share recovers to 47.8% between minutes 15 and 35.
The pair grows into long games: their team gains more XP in 51.9% of games after minute 35, and they win 57.6% of games past 50 minutes (340 games), against 48.6% at 25–50 (1,651 games). The advantage is +8.86 in Very High, +7.4 in High and +4.99 in Normal. The pair wins 50.4% / 49.5% / 48.8% (Very High / High / Normal), with Alchemist normally at only 46.5% / 46.1% / 47.1%.
Based on 2,111,000 public ranked matches of patch 7.41, played 30 September – 14 October 2026. Advantage is the win-rate difference from what the two heroes' own win rates predict, times two (+6 is about 3 win-rate points), weighted over the skill brackets. The live numbers on the Snapfire page update every few hours. More guides: Dota 2 counter guides.