Ranged hero. Roles: Core, Carry, Durable. Lanes: Safelane Farmer.
Medusa wins 49.1% of public ranked matches in patch 7.41, the 78th highest win rate of 127 heroes: 48.2% in Very High, 49.2% in High and 49.8% in Normal skill games. It is picked in 2.5% of matches, and over the last 10 days its win rate has gone down by 1.4 points.
Medusa does best in long games (over 50 minutes), winning 59.2% of them, against 31.8% in short games (under 25 minutes). Medusa is strongest against Beastmaster, Bloodseeker and Enigma, and struggles against Anti-Mage, Nyx Assassin and Sniper. The best teammates for Medusa are Tinker, Techies and Kez.
From public ranked All Pick matches of the current patch. Updated 5 November 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Medusa's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Beastmaster | +16.63 | 55.8% |
| Bloodseeker | +15.77 | 52.4% |
| Enigma | +15.21 | 52.2% |
| Doom | +13.90 | 53.8% |
| Naga Siren | +12.83 | 53.5% |
| Spectre | +11.70 | 51.0% |
| Leshrac | +11.28 | 51.4% |
| Largo | +10.67 | 52.8% |
| Puck | +10.44 | 53.5% |
| Undying | +9.49 | 51.9% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Anti-Mage | -23.19 | 43.1% |
| Nyx Assassin | -15.29 | 44.3% |
| Sniper | -14.93 | 46.2% |
| Dark Seer | -14.01 | 46.2% |
| Monkey King | -13.90 | 48.1% |
| Shadow Demon | -12.40 | 48.8% |
| Centaur Warrunner | -11.90 | 46.8% |
| Underlord | -10.76 | 48.0% |
| Bristleback | -9.38 | 48.6% |
| Omniknight | -8.28 | 46.6% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Tinker | +7.33 | 50.5% |
| Techies | +7.09 | 51.7% |
| Kez | +6.96 | 48.8% |
| Ancient Apparition | +6.80 | 51.7% |
| Viper | +6.63 | 50.5% |
| Marci | +6.33 | 50.9% |
| Pudge | +6.04 | 51.4% |
| Naga Siren | +5.36 | 50.0% |
| Mars | +5.30 | 49.7% |
| Skywrath Mage | +5.25 | 50.5% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Lifestealer | -27.42 | 43.4% |
| Juggernaut | -20.03 | 46.0% |
| Luna | -18.66 | 45.1% |
| Phantom Assassin | -15.74 | 45.7% |
| Sven | -13.77 | 46.8% |
| Spectre | -13.64 | 47.5% |
| Bloodseeker | -8.12 | 48.5% |
| Io | -8.04 | 47.4% |
| Winter Wyvern | -7.98 | 47.4% |
| Phantom Lancer | -7.80 | 49.1% |
Skill level:
Each line in the graph represents the probability that Medusa brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Medusa's experience edge comes late: its team gains the lead in 46.8% of games at minute 5 and in 56.2% around minute 35. Until about minute 30 its team is usually behind on experience, so it needs time before taking even fights. Skill changes the timing: the peak is at minute 35 in Very High games and at minute 45 in Normal games.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Medusa's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Medusa for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-27 | 49.8% | 51.4% | 49.2% | 49.4% | 2.4% | 34.3% | 47.0% | 61.4% |
| 2026-10-28 | 49.6% | 47.4% | 48.6% | 51.0% | 2.4% | 34.5% | 47.1% | 60.3% |
| 2026-10-29 | 49.1% | 48.6% | 49.6% | 48.9% | 2.4% | 27.6% | 46.3% | 61.3% |
| 2026-10-30 | 50.1% | 49.5% | 49.3% | 50.9% | 2.4% | 32.6% | 47.5% | 61.4% |
| 2026-10-31 | 49.5% | 47.3% | 49.6% | 50.2% | 2.5% | 28.2% | 46.6% | 61.6% |
| 2026-11-01 | 48.2% | 48.0% | 47.4% | 48.7% | 2.5% | 20.3% | 46.2% | 57.2% |
| 2026-11-02 | 49.4% | 49.5% | 50.4% | 48.8% | 2.5% | 38.8% | 46.3% | 60.3% |
| 2026-11-03 | 50.2% | 49.2% | 49.0% | 51.3% | 2.4% | 32.4% | 48.9% | 56.9% |
| 2026-11-04 | 49.2% | 48.0% | 48.1% | 50.3% | 2.5% | 36.5% | 46.7% | 60.0% |
| 2026-11-05 | 48.4% | 47.5% | 47.8% | 49.1% | 2.5% | 31.8% | 47.1% | 55.1% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Medusa in patch 7.41 are Anti-Mage, Nyx Assassin and Sniper. Against them Medusa wins 11.6, 7.6 and 7.5 percentage points less often than the two heroes' own win rates predict.
Medusa is strongest against Beastmaster, Bloodseeker and Enigma, winning 8.3, 7.9 and 7.6 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Medusa are Tinker, Techies and Kez, winning 3.7, 3.5 and 3.5 percentage points more often than their own win rates predict. The weakest pairings are with Lifestealer and Juggernaut.
Medusa wins 49.1% of public ranked matches in patch 7.41, the 78th highest win rate of 127 heroes, and is picked in 2.5% of matches. Its win rate has gone down by 1.4 points over the last 10 days.
Medusa wins most in long games (over 50 minutes): 59.2%, against 31.8% in short games (under 25 minutes). Medusa's experience edge comes late: its team gains the lead in 46.8% of games at minute 5 and in 56.2% around minute 35. Until about minute 30 its team is usually behind on experience, so it needs time before taking even fights. Skill changes the timing: the peak is at minute 35 in Very High games and at minute 45 in Normal games.