Shadow Shaman is more popular in lower brackets: 13.8% of Very High matches, 16.4% of High and 18.1% of Normal. He wins about 51.5% everywhere (51.5% / 51.5% / 51.9%). Ether Shock hits a cone of enemies, Hex and Shackles disable one target, Fowl Play lets him survive a lethal hit as a chicken, and Mass Serpent Ward summons wards that attack heroes and buildings. His team gains more XP in 47.4% of games before minute 15 and 50.8% after minute 35, and he wins 54% of games under 25 minutes, 52% at 25–50 and 50.2% past 50.
Countered by MeepoThe lane is about even: Meepo's team gains more XP in 49.7% of games before minute 15.
Hex and Shackles each hold one hero, and Meepo is several. While one Meepo is hexed, the others keep attacking, and Poof brings them all to Shadow Shaman. Earthbind roots him in place, and Ransack steals health with each strike and heals the other Meepos. Meepo's team gains more XP in 60% of games between minutes 15 and 35.
Meepo's team keeps the lead after minute 35 (61.2% of games). He wins 63% of games under 25 minutes (138 games) and 56.4% at 25–50 (2,624 games); the 291 games past 50 minutes are even (49.8%). The edge is +12.18 in Very High, +9.13 in High and +7.76 in Normal. Meepo wins 58.8% / 56.4% / 54.9% (Very High / High / Normal) against Shadow Shaman, against his usual 54.2% / 53.3% / 52.9%. Meepo is a rare pick, so this comes from 3,052 games.
Best teammate: Lone DruidThe pair starts ahead: their team gains more XP in 54.2% of games before minute 15. Shackles holds a target for the Spirit Bear.
Both heroes take buildings: Mass Serpent Ward attacks structures, and the Spirit Bear carries items and hits towers hard. Hex and Shackles hold the heroes who come to defend, and Entangle roots them once they have enough stacks. Savage Roar sends divers away from Shadow Shaman. Their team gains more XP in 55.2% of games between minutes 15 and 35.
The pair grows stronger: their team gains more XP in 57.9% of games after minute 35, and they win 63% of games past 50 minutes (775 games), against 50.2% at 25–50 (3,728 games). The advantage is +4.97 in Very High, +4.7 in High and +1.25 in Normal. The pair wins 53.5% / 53% / 51.5% (Very High / High / Normal), with Lone Druid normally at 49.5% / 49.1% / 49%.
Based on 2,111,000 public ranked matches of patch 7.41, played 30 September – 14 October 2026. Advantage is the win-rate difference from what the two heroes' own win rates predict, times two (+6 is about 3 win-rate points), weighted over the skill brackets. The live numbers on the Shadow Shaman page update every few hours. More guides: Dota 2 counter guides.