Disruptor is more popular in higher brackets: 10.6% of Very High matches, 8.9% of High and 6.9% of Normal. He wins 51.1% / 50.8% / 49.8%. Thunder Strike hits a target repeatedly, Glimpse sends a hero back to where it was 4 seconds ago, Kinetic Field traps enemies inside a barrier, Electromagnetic Repulsion pushes enemies away when he takes heavy damage, and Static Storm silences and damages an area. His curve is flat: his team gains more XP in about half the games at every stage (49.9–51%), and he wins 52.9% of games under 25 minutes, 50.9% at 25–50 and 48.5% past 50.
Countered by BloodseekerBloodseeker starts ahead: his team gains more XP in 54.2% of games before minute 15. Bloodrage gives him attack speed and spell damage, and Thirst speeds him up when an enemy hero is low.
Disruptor sets up fights with Kinetic Field and Static Storm, and Bloodseeker punishes him for being in them. Blood Rite silences an area after a short delay, so Disruptor can't cast his combo, and Rupture damages a target every time it moves. Thirst finds Disruptor when he is low and gives Bloodseeker the speed to catch him. Bloodseeker's team gains more XP in 55% of games between minutes 15 and 35.
Bloodseeker's team gains more XP in 47.4% of games after minute 35, but he still wins 55.6% of 25–50 minute games (2,068 games) and 53.6% past 50 (605 games). The edge is largest in High (+10.86), with +7.71 in Very High and +3.89 in Normal. Bloodseeker wins 54.8% / 57% / 53.9% (Very High / High / Normal) against Disruptor, against his usual 52.1% / 52.4% / 51.7%.
Best teammate: PugnaThe lane is about even: their team gains more XP in 48.4% of games before minute 15. Nether Blast and Thunder Strike together deal heavy damage early.
Kinetic Field traps enemies inside a barrier, and Static Storm silences and damages them there, while Nether Blast and Life Drain keep hitting. Decrepify makes a target take more magic damage, which Thunder Strike deals. A Nether Ward placed near the trap punishes anyone who casts once Static Storm ends. Their team gains more XP in 53.4% of games between minutes 15 and 35.
The pair wins 66.7% of the 66 games under 25 minutes, 54.1% at 25–50 (1,772 games) and 49.3% past 50 (367 games), with an XP-gain share of 52.1% after minute 35. The advantage is +3.83 in Very High, +7.05 in High and +4.54 in Normal. The pair wins 54.9% / 55.9% / 51.2% (Very High / High / Normal), with Pugna normally at 51.9% / 51.6% / 49.2%.
Based on 2,111,000 public ranked matches of patch 7.41, played 30 September – 14 October 2026. Advantage is the win-rate difference from what the two heroes' own win rates predict, times two (+6 is about 3 win-rate points), weighted over the skill brackets. The live numbers on the Disruptor page update every few hours. More guides: Dota 2 counter guides.