Juggernaut is one of the most picked heroes of the patch in every bracket: 17.9% of Very High matches, 19.2% of High and 19% of Normal. He also wins more than most, 53.5% / 53.2% / 52.4%. Blade Fury makes him debuff immune while he spins, Healing Ward keeps his team in fights, Blade Dance adds critical strikes, and Omnislash leaves him invulnerable while he slashes. He has no weak phase: his team gains more XP in 51.2% of games before minute 15 and 54.1% between 15 and 35, and he wins 50.9% of games under 25 minutes, 53.3% at 25–50 and 51.5% past 50.
Countered by OmniknightThe lane is close to even: Omniknight's team gains more XP in 51.6% of games before minute 15. Hammer of Purity gives his attacks extra range, pure damage and a slow, and heals him for part of the damage, so he can trade hits with Juggernaut.
Juggernaut's damage is physical, and Guardian Angel makes every ally near Omniknight immune to physical damage. An Omnislash or a string of Blade Dance crits cast into Guardian Angel does nothing. Repel grants debuff immunity and 60% magic resistance, which blunts Blade Fury's magic damage. Purification heals the ally Juggernaut is attacking and damages him at the same time, and Degen Aura slows him while he chases.
This counter isn't about farm: Omniknight's team gains more XP in only 47.8% of games at 15–35 minutes and 48.2% after. He wins 50.7% of 25–50 minute games (3,140 games), 51.4% past 50 minutes (525 games) and 53.8% of the 132 games under 25 minutes. The numbers look modest because Juggernaut beats most heroes: Omniknight wins 52.8% / 53.4% / 48.9% (Very High / High / Normal) against him, about what he wins against anyone (53% / 51.5% / 50%). The edge is largest in High (+9.98), with +6.53 in Very High and only +2.67 in Normal.
Best teammate: GyrocopterThe pair starts slightly ahead: their team gains more XP in 52.7% of games before minute 15. Rocket Barrage and Homing Missile add damage and a stun to Juggernaut's early fights.
This is the pair's strongest phase: their team gains more XP in 57.8% of games between minutes 15 and 35. Flak Cannon makes Gyrocopter's attacks hit every enemy around his target, and Call Down slows a wide area, so enemies can't walk out of Blade Fury or scatter before Omnislash. Homing Missile stuns a target for Juggernaut, and Healing Ward keeps both heroes in the fight.
The pair should win before the late game. They win 53.4% of 25–50 minute games (4,360 games) but only 46.2% past 50 minutes (834 games), against Juggernaut's own 51.5%, and their XP-gain share falls to 51.6% after minute 35. The advantage is similar in every bracket: +6.96 in Very High, +5.29 in High and +5.25 in Normal. The pair wins 54.4% / 52.5% / 51.1% (Very High / High / Normal), with Gyrocopter normally at 47.4% / 46.7% / 46%.
Based on 2,111,000 public ranked matches of patch 7.41, played 30 September – 14 October 2026. Advantage is the win-rate difference from what the two heroes' own win rates predict, times two (+6 is about 3 win-rate points), weighted over the skill brackets. The live numbers on the Juggernaut page update every few hours. More guides: Dota 2 counter guides.