Ember Spirit is picked in 9.2% of Very High matches, 6.8% of High and 5.2% of Normal, and wins 49.5% / 48.8% / 47.6%. Searing Chains roots enemies around him, Sleight of Fist dashes through an area attacking everyone in it, Flame Guard absorbs magic damage and burns nearby enemies, and Fire Remnant sends out remnants he can jump to. He is a midgame hero: his team gains more XP in 51.2% of games between minutes 15 and 35, and he wins 47.6% of games under 25 minutes, 49.1% at 25–50 and 46.9% past 50.
Countered by Troll WarlordTroll Warlord starts ahead: his team gains more XP in 59.2% of games before minute 15. Fervor builds attack speed with every hit on the same target, which out-trades Ember in a straight fight.
Ember's damage comes from attacks, and Troll makes them miss. Whirling Axes in melee form blind the heroes around Troll, so many of Ember's attacks, Sleight of Fist included, miss. Berserker's Rage gives Troll's melee attacks a chance to ensnare, which stops Ember from moving and from using mobility spells like Fire Remnant. Battle Trance removes Searing Chains with its dispel, and Flame Guard absorbs only magic damage, so it does nothing against Troll's attacks. His team gains more XP in 52.1% of games between minutes 15 and 35.
Troll wins at every length: 61.1% of the 54 games under 25 minutes, 57.2% at 25–50 (1,335 games) and 65.1% past 50 (275 games), with an XP-gain share of 50.7% after minute 35. The edge is huge in High (+20.68) and Normal (+10.42) but small in Very High (+3.88). Troll wins 53.3% / 62.9% / 59.8% (Very High / High / Normal) against Ember Spirit, against his usual 50.9% / 51.3% / 52.2%.
Best teammate: TerrorbladeThe pair loses the lane: their team gains more XP in only 36% of games before minute 15. Their wins come from fast fights instead, 61.9% of the 118 games under 25 minutes.
Reflection slows every enemy hero in an area and sends a copy to attack each of them, so they stay inside Searing Chains and Sleight of Fist. Metamorphosis gives Terrorblade a ranged attack to finish the rooted heroes, and Sunder turns his low health around in the middle of the fight. The XP-gain share recovers to 47.8% between minutes 15 and 35.
This pair has to win early: they win 46.8% of 25–50 minute games (2,791 games) and only 35.8% past 50 (539 games), with an XP-gain share of 48.3% after minute 35. It is mainly a Very High pairing (+7.02), with +2.34 in High and +1.27 in Normal. Terrorblade is one of the weakest heroes of the patch (45.4% / 44.7% / 44.5%), so the pair wins only 48.4% / 44.7% / 42.8% (Very High / High / Normal), though still more than their two win rates predict.
Based on 2,082,000 public ranked matches of patch 7.41, played 11–25 October 2026. Advantage is the win-rate difference from what the two heroes' own win rates predict, times two (+6 is about 3 win-rate points), weighted over the skill brackets. The live numbers on the Ember Spirit page update every few hours. More guides: Dota 2 counter guides.