Hoodwink is picked in 12.2% of Very High matches, 11.2% of High and 11.2% of Normal, but she is one of the weaker heroes of the patch, winning 47.4% / 47% / 46.7%. Acorn Shot bounces between enemies and slows them, Bushwhack nets enemies near trees and stuns them, Scurry lets her walk through trees, Decoy turns her invisible and leaves an illusion, and Sharpshooter charges a heavy, slowing bolt. Her team gains more XP in 51.2% of games before minute 15 and 47.4% after minute 35, and she wins 51.3% of games under 25 minutes, 47% at 25–50 and 46.4% past 50.
Countered by TimbersawHoodwink wins the lane: Timbersaw's team gains more XP in only 40.4% of games before minute 15, and he wins only 22.5% of the 204 games under 25 minutes.
Hoodwink fights from the trees: Bushwhack only stuns enemies near a tree, and Scurry lets her walk through them. Timbersaw clears them. Whirling Death and Chakram destroy trees around him and around the saw, so Bushwhack has nothing to pull enemies onto. Timber Chain pulls Timbersaw onto her through the woods she uses to escape, and Reactive Armor soaks Acorn Shot's bounces. Timbersaw's team gains more XP in 49.4% of games between minutes 15 and 35.
Timbersaw's team gains more XP in 52.6% of games after minute 35. He wins 52.1% of 25–50 minute games (4,580 games) and 53.1% past 50 (1,073 games). The edge is +7.83 in Very High, +5.72 in High and +3.41 in Normal. Timbersaw wins 52.2% / 51.8% / 50.1% (Very High / High / Normal) against Hoodwink, against his usual 45.7% / 46% / 45.2%.
Best teammate: MeepoThe pair starts behind: their team gains more XP in 46.7% of games before minute 15.
Sharpshooter needs time to charge, and Earthbind roots a target so it can't walk out of the shot. A rooted enemy next to a tree is also a sure Bushwhack. Poof brings every Meepo to the fight while Acorn Shot slows the heroes who try to help. Their team gains more XP in 54.5% of games between minutes 15 and 35.
The pair's team gains more XP in 54.9% of games after minute 35. They win 52.3% of 25–50 minute games (1,790 games) and 50% past 50 (216 games). The pairing works almost only in High (+12.83), with +4.24 in Very High and +0.72 in Normal. The pair wins 53.8% / 56.8% / 50% (Very High / High / Normal), with Meepo normally at 54.2% / 53.3% / 52.9%: outside High, the pair does no better than Meepo alone.
Based on 2,111,000 public ranked matches of patch 7.41, played 30 September – 14 October 2026. Advantage is the win-rate difference from what the two heroes' own win rates predict, times two (+6 is about 3 win-rate points), weighted over the skill brackets. The live numbers on the Hoodwink page update every few hours. More guides: Dota 2 counter guides.