Melee hero. Roles: Utility, Initiator, Pusher. Lanes: Offlane.
Dark Seer wins 49.4% of public ranked matches in patch 7.41, the 67th highest win rate of 127 heroes: 50.1% in Very High, 49.7% in High and 48.5% in Normal skill games. It is picked in 3.5% of matches, and over the last 10 days its win rate has gone down by 1.3 points.
Dark Seer does best in long games (over 50 minutes), winning 51.4% of them, against 38.8% in short games (under 25 minutes). Dark Seer is strongest against Medusa, Viper and Phantom Lancer, and struggles against Primal Beast, Oracle and Batrider. The best teammates for Dark Seer are Terrorblade, Earth Spirit and Viper.
From public ranked All Pick matches of the current patch. Updated 2 November 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Dark Seer's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Medusa | +17.82 | 54.9% |
| Viper | +9.89 | 52.9% |
| Phantom Lancer | +8.75 | 50.4% |
| Terrorblade | +7.98 | 54.3% |
| Elder Titan | +7.82 | 50.9% |
| Wraith King | +7.05 | 49.3% |
| Tusk | +6.59 | 52.2% |
| Templar Assassin | +5.73 | 53.6% |
| Necrophos | +5.00 | 50.8% |
| Broodmother | +4.68 | 50.8% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Primal Beast | -8.30 | 48.1% |
| Oracle | -7.93 | 47.7% |
| Batrider | -6.86 | 51.1% |
| Alchemist | -6.70 | 49.8% |
| Ember Spirit | -6.65 | 48.8% |
| Centaur Warrunner | -6.11 | 48.6% |
| Sven | -5.92 | 47.5% |
| Storm Spirit | -5.62 | 50.0% |
| Meepo | -5.50 | 46.4% |
| Bristleback | -5.45 | 49.9% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Terrorblade | +7.45 | 49.1% |
| Earth Spirit | +6.90 | 51.3% |
| Viper | +6.80 | 50.9% |
| Alchemist | +5.56 | 49.5% |
| Batrider | +5.28 | 48.1% |
| Ursa | +4.96 | 50.7% |
| Slardar | +4.64 | 50.1% |
| Disruptor | +4.59 | 51.2% |
| Dragon Knight | +4.48 | 52.3% |
| Sven | +4.28 | 51.6% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Tidehunter | -19.23 | 44.4% |
| Chaos Knight | -17.02 | 45.9% |
| Axe | -12.47 | 46.6% |
| Dawnbreaker | -10.61 | 48.3% |
| Enigma | -9.28 | 48.5% |
| Night Stalker | -8.73 | 48.7% |
| Doom | -7.42 | 47.1% |
| Underlord | -7.36 | 46.7% |
| Io | -6.63 | 48.1% |
| Beastmaster | -6.45 | 46.1% |
Skill level:
Each line in the graph represents the probability that Dark Seer brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Dark Seer's experience edge comes late: its team gains the lead in 48.7% of games at minute 5 and in 52.5% around minute 40. Until about minute 15 its team is usually behind on experience, so it needs time before taking even fights.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Dark Seer's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Dark Seer for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-24 | 50.5% | 51.0% | 50.8% | 49.7% | 3.8% | 37.9% | 50.2% | 53.5% |
| 2026-10-25 | 50.0% | 50.3% | 50.3% | 49.4% | 3.8% | 40.4% | 49.8% | 51.8% |
| 2026-10-26 | 49.0% | 49.9% | 48.0% | 48.8% | 3.7% | 44.8% | 49.1% | 49.4% |
| 2026-10-27 | 48.8% | 48.5% | 49.4% | 48.7% | 3.7% | 36.0% | 48.8% | 51.1% |
| 2026-10-28 | 49.4% | 50.8% | 47.4% | 49.2% | 3.8% | 38.2% | 49.5% | 50.7% |
| 2026-10-29 | 49.3% | 50.5% | 49.9% | 47.5% | 3.8% | 41.8% | 48.9% | 52.4% |
| 2026-10-30 | 49.8% | 50.5% | 50.8% | 48.2% | 3.6% | 37.3% | 50.2% | 50.6% |
| 2026-10-31 | 49.4% | 50.6% | 50.7% | 47.2% | 3.7% | 32.6% | 49.6% | 51.3% |
| 2026-11-01 | 48.6% | 48.5% | 48.9% | 48.5% | 3.6% | 40.3% | 48.7% | 49.2% |
| 2026-11-02 | 49.2% | 50.5% | 47.3% | 49.2% | 3.5% | 35.0% | 49.3% | 50.7% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Dark Seer in patch 7.41 are Primal Beast, Oracle and Batrider. Against them Dark Seer wins 4.2, 4.0 and 3.4 percentage points less often than the two heroes' own win rates predict.
Dark Seer is strongest against Medusa, Viper and Phantom Lancer, winning 8.9, 4.9 and 4.4 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Dark Seer are Terrorblade, Earth Spirit and Viper, winning 3.7, 3.5 and 3.4 percentage points more often than their own win rates predict. The weakest pairings are with Tidehunter and Chaos Knight.
Dark Seer wins 49.4% of public ranked matches in patch 7.41, the 67th highest win rate of 127 heroes, and is picked in 3.5% of matches. Its win rate has gone down by 1.3 points over the last 10 days.
Dark Seer wins most in long games (over 50 minutes): 51.4%, against 38.8% in short games (under 25 minutes). Dark Seer's experience edge comes late: its team gains the lead in 48.7% of games at minute 5 and in 52.5% around minute 40. Until about minute 15 its team is usually behind on experience, so it needs time before taking even fights.