Ranged hero. Roles: Utility, Support, Nuker, Disabler, Ganker. Lanes: Safelane Support.
Rubick wins 49.8% of public ranked matches in patch 7.41, the 57th highest win rate of 127 heroes: 50.1% in Very High, 49.8% in High and 49.4% in Normal skill games. It is picked in 17.0% of matches, and over the last 10 days its win rate has stayed about the same.
Rubick does best in short games (under 25 minutes), winning 55.5% of them, against 49.0% in long games (over 50 minutes). Rubick is strongest against Underlord, Enigma and Beastmaster, and struggles against Chen, Clinkz and Phoenix. The best teammates for Rubick are Naga Siren, Chen and Muerta.
From public ranked All Pick matches of the current patch. Updated 26 October 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Rubick's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Underlord | +15.34 | 54.9% |
| Enigma | +9.76 | 51.3% |
| Beastmaster | +7.25 | 53.8% |
| Weaver | +5.92 | 52.5% |
| Morphling | +5.11 | 52.2% |
| Jakiro | +5.03 | 52.2% |
| Timbersaw | +4.77 | 53.2% |
| Outworld Devourer | +4.10 | 48.9% |
| Crystal Maiden | +4.05 | 50.3% |
| Lion | +3.17 | 51.4% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Chen | -7.38 | 49.5% |
| Clinkz | -4.57 | 48.5% |
| Phoenix | -3.63 | 48.0% |
| Brewmaster | -3.55 | 48.8% |
| Legion Commander | -3.40 | 47.9% |
| Primal Beast | -3.18 | 49.5% |
| Night Stalker | -3.16 | 47.9% |
| Templar Assassin | -2.87 | 51.5% |
| Dazzle | -2.86 | 48.6% |
| Keeper of the Light | -2.86 | 49.2% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Naga Siren | +9.04 | 51.5% |
| Chen | +5.54 | 49.9% |
| Muerta | +3.65 | 49.8% |
| Clockwerk | +3.59 | 49.6% |
| Bane | +3.29 | 50.3% |
| Templar Assassin | +2.71 | 48.3% |
| Enigma | +2.64 | 51.6% |
| Lycan | +2.59 | 50.2% |
| Abaddon | +2.25 | 50.9% |
| Ember Spirit | +2.01 | 49.8% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Meepo | -3.98 | 50.6% |
| Skywrath Mage | -3.38 | 48.8% |
| Bloodseeker | -3.21 | 50.5% |
| Disruptor | -2.97 | 49.4% |
| Primal Beast | -2.47 | 48.9% |
| Elder Titan | -2.12 | 50.4% |
| Leshrac | -1.93 | 50.5% |
| Shadow Shaman | -1.84 | 50.2% |
| Hoodwink | -1.83 | 47.9% |
| Puck | -1.81 | 48.0% |
Skill level:
Each line in the graph represents the probability that Rubick brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Rubick has no clear experience spike: from minute 5 to minute 45 its team gains the experience lead in 48.9% to 50.3% of games, close to an even 50% all game.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Rubick's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Rubick for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-16 | 50.2% | 50.2% | 50.0% | 50.4% | 17.2% | 55.1% | 50.2% | 49.8% |
| 2026-10-17 | 49.3% | 49.8% | 49.4% | 48.8% | 17.0% | 54.7% | 49.4% | 48.1% |
| 2026-10-18 | 49.8% | 50.3% | 49.9% | 49.3% | 17.2% | 57.9% | 49.7% | 49.4% |
| 2026-10-19 | 49.9% | 50.3% | 49.2% | 50.2% | 17.5% | 57.3% | 50.0% | 48.7% |
| 2026-10-20 | 49.8% | 49.9% | 50.4% | 49.2% | 17.4% | 55.3% | 49.7% | 49.5% |
| 2026-10-21 | 49.6% | 49.6% | 50.1% | 49.0% | 17.5% | 54.3% | 49.8% | 48.2% |
| 2026-10-22 | 49.9% | 50.0% | 50.3% | 49.3% | 17.5% | 55.6% | 49.7% | 50.1% |
| 2026-10-23 | 49.7% | 50.0% | 49.5% | 49.7% | 17.3% | 57.1% | 49.7% | 49.0% |
| 2026-10-24 | 49.4% | 50.2% | 48.9% | 49.2% | 17.1% | 50.7% | 49.7% | 48.1% |
| 2026-10-25 | 49.8% | 50.6% | 49.4% | 49.4% | 17.0% | 54.1% | 50.0% | 48.7% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Rubick in patch 7.41 are Chen, Clinkz and Phoenix. Against them Rubick wins 3.7, 2.3 and 1.8 percentage points less often than the two heroes' own win rates predict.
Rubick is strongest against Underlord, Enigma and Beastmaster, winning 7.7, 4.9 and 3.6 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Rubick are Naga Siren, Chen and Muerta, winning 4.5, 2.8 and 1.8 percentage points more often than their own win rates predict. The weakest pairings are with Meepo and Skywrath Mage.
Rubick wins 49.8% of public ranked matches in patch 7.41, the 57th highest win rate of 127 heroes, and is picked in 17.0% of matches.
Rubick wins most in short games (under 25 minutes): 55.5%, against 49.0% in long games (over 50 minutes). Rubick has no clear experience spike: from minute 5 to minute 45 its team gains the experience lead in 48.9% to 50.3% of games, close to an even 50% all game.