Melee hero. Roles: Core, Carry, Nuker, Initiator. Lanes: Safelane Farmer, Mid Lane.
Ember Spirit wins 48.5% of public ranked matches in patch 14days, the 88th highest win rate of 127 heroes: 49.6% in Very High, 48.5% in High and 47.5% in Normal skill games. It is picked in 5.1% of matches, and over the last 10 days its win rate has gone up by 2.2 points.
Ember Spirit does best in medium-length games (25 to 50 minutes), winning 48.9% of them, against 46.6% in long games (over 50 minutes). Ember Spirit is strongest against Dark Seer, Kunkka and Tusk, and struggles against Oracle, Huskar and Slark. The best teammates for Ember Spirit are Shadow Demon, Treant Protector and Beastmaster.
From public ranked All Pick matches of the current patch. Updated 10 November 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Ember Spirit's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Dark Seer | +7.65 | 51.3% |
| Kunkka | +6.58 | 51.4% |
| Tusk | +5.91 | 51.7% |
| Queen of Pain | +5.89 | 52.2% |
| Nyx Assassin | +5.77 | 49.4% |
| Centaur Warrunner | +5.72 | 51.1% |
| Magnus | +5.16 | 50.9% |
| Mars | +4.83 | 51.7% |
| Slardar | +4.81 | 51.1% |
| Visage | +4.74 | 48.6% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Oracle | -14.07 | 45.7% |
| Huskar | -12.91 | 48.2% |
| Slark | -12.21 | 46.5% |
| Largo | -7.97 | 48.1% |
| Meepo | -7.71 | 45.1% |
| Batrider | -7.59 | 50.1% |
| Lone Druid | -7.46 | 47.7% |
| Phoenix | -7.33 | 46.5% |
| Tinker | -5.72 | 48.9% |
| Viper | -5.66 | 48.6% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Shadow Demon | +9.89 | 49.2% |
| Treant Protector | +7.05 | 48.7% |
| Beastmaster | +5.20 | 48.3% |
| Zeus | +3.77 | 50.3% |
| Gyrocopter | +3.72 | 48.9% |
| Muerta | +3.68 | 49.1% |
| Death Prophet | +3.44 | 49.6% |
| Centaur Warrunner | +3.27 | 49.8% |
| Warlock | +3.01 | 49.8% |
| Morphling | +2.97 | 49.0% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Tinker | -14.82 | 44.6% |
| Arc Warden | -13.87 | 47.2% |
| Storm Spirit | -11.13 | 45.0% |
| Sand King | -10.79 | 46.1% |
| Huskar | -10.34 | 44.7% |
| Outworld Devourer | -10.19 | 48.6% |
| Meepo | -9.39 | 49.3% |
| Pangolier | -8.51 | 45.4% |
| Earth Spirit | -8.17 | 47.1% |
| Marci | -7.30 | 47.4% |
Skill level:
Each line in the graph represents the probability that Ember Spirit brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Ember Spirit's team rarely wins the experience race: at best, around minute 20, it gains the experience lead in 51.9% of games, and around minute 10 in only 44.9%. It doesn't win games by out-leveling the enemy.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Ember Spirit's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Ember Spirit for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-11-01 | 48.2% | 49.3% | 49.5% | 45.9% | 5.7% | 48.3% | 48.7% | 45.5% |
| 2026-11-02 | 48.3% | 48.9% | 48.0% | 48.0% | 5.6% | 45.3% | 48.5% | 48.1% |
| 2026-11-03 | 48.0% | 49.3% | 47.9% | 46.7% | 5.7% | 50.4% | 48.7% | 45.0% |
| 2026-11-04 | 49.3% | 50.5% | 47.1% | 49.8% | 5.6% | 48.7% | 49.6% | 48.1% |
| 2026-11-05 | 48.3% | 49.5% | 45.6% | 49.4% | 5.8% | 47.9% | 49.0% | 45.3% |
| 2026-11-06 | 48.5% | 49.7% | 48.6% | 47.2% | 5.9% | 49.1% | 48.7% | 47.6% |
| 2026-11-07 | 49.3% | 50.5% | 49.7% | 47.8% | 5.9% | 45.8% | 50.3% | 45.4% |
| 2026-11-08 | 48.5% | 50.2% | 47.9% | 47.1% | 5.8% | 48.4% | 48.6% | 48.3% |
| 2026-11-09 | 49.2% | 50.0% | 48.3% | 49.2% | 5.6% | 49.4% | 49.9% | 46.0% |
| 2026-11-10 | 50.3% | 56.7% | 55.0% | 37.5% | 5.1% | 72.7% | 49.4% | 50.0% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Ember Spirit in patch 14days are Oracle, Huskar and Slark. Against them Ember Spirit wins 7.0, 6.5 and 6.1 percentage points less often than the two heroes' own win rates predict.
Ember Spirit is strongest against Dark Seer, Kunkka and Tusk, winning 3.8, 3.3 and 3.0 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Ember Spirit are Shadow Demon, Treant Protector and Beastmaster, winning 4.9, 3.5 and 2.6 percentage points more often than their own win rates predict. The weakest pairings are with Tinker and Arc Warden.
Ember Spirit wins 48.5% of public ranked matches in patch 14days, the 88th highest win rate of 127 heroes, and is picked in 5.1% of matches. Its win rate has gone up by 2.2 points over the last 10 days.
Ember Spirit wins most in medium-length games (25 to 50 minutes): 48.9%, against 46.6% in long games (over 50 minutes). Ember Spirit's team rarely wins the experience race: at best, around minute 20, it gains the experience lead in 51.9% of games, and around minute 10 in only 44.9%. It doesn't win games by out-leveling the enemy.