Ranged hero. Roles: Utility, Support, Nuker. Lanes: Safelane Support, Offlane.
Lich wins 52.5% of public ranked matches in patch 7.41, the 12th highest win rate of 127 heroes: 52.1% in Very High, 52.7% in High and 52.7% in Normal skill games. It is picked in 9.7% of matches, and over the last 10 days its win rate has stayed about the same.
Lich does best in medium-length games (25 to 50 minutes), winning 52.6% of them, against 49.7% in short games (under 25 minutes). Lich is strongest against Naga Siren, Chaos Knight and Marci, and struggles against Pugna, Mirana and Brewmaster. The best teammates for Lich are Enchantress, Shadow Demon and Lone Druid.
From public ranked All Pick matches of the current patch. Updated 2 November 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Lich's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Naga Siren | +7.14 | 54.0% |
| Chaos Knight | +6.33 | 52.5% |
| Marci | +5.96 | 52.9% |
| Meepo | +5.50 | 50.6% |
| Omniknight | +5.12 | 51.6% |
| Spirit Breaker | +3.98 | 51.2% |
| Necrophos | +3.92 | 52.0% |
| Legion Commander | +3.52 | 50.9% |
| Shadow Fiend | +3.44 | 55.9% |
| Alchemist | +3.25 | 53.7% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Pugna | -4.49 | 49.4% |
| Mirana | -4.23 | 49.4% |
| Brewmaster | -4.15 | 49.8% |
| Oracle | -3.77 | 50.3% |
| Batrider | -3.77 | 53.2% |
| Broodmother | -3.37 | 50.3% |
| Pangolier | -3.22 | 52.3% |
| Undying | -3.22 | 50.5% |
| Timbersaw | -3.04 | 52.7% |
| Puck | -2.89 | 52.0% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Enchantress | +6.62 | 51.7% |
| Shadow Demon | +5.71 | 50.1% |
| Lone Druid | +4.79 | 52.1% |
| Huskar | +4.70 | 50.3% |
| Storm Spirit | +4.21 | 50.7% |
| Batrider | +3.98 | 49.3% |
| Alchemist | +3.76 | 50.5% |
| Marci | +3.68 | 52.0% |
| Morphling | +3.65 | 51.1% |
| Grimstroke | +3.56 | 53.2% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Sand King | -7.68 | 48.8% |
| Venomancer | -6.40 | 48.9% |
| Winter Wyvern | -5.85 | 49.7% |
| Ancient Apparition | -5.07 | 50.5% |
| Crystal Maiden | -4.85 | 50.7% |
| Gyrocopter | -4.00 | 49.0% |
| Bane | -3.75 | 49.7% |
| Elder Titan | -3.44 | 51.1% |
| Omniknight | -3.28 | 51.3% |
| Clockwerk | -3.13 | 49.5% |
Skill level:
Each line in the graph represents the probability that Lich brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Lich's team wins the experience race most often early: around minute 10 it gains the experience lead in 53.6% of games. That edge is gone by minute 30 (49.6%), so fights and objectives before then favour its team.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Lich's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Lich for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-24 | 52.4% | 51.8% | 51.9% | 53.1% | 10.2% | 53.0% | 52.6% | 51.5% |
| 2026-10-25 | 52.0% | 51.4% | 52.7% | 52.0% | 10.1% | 44.8% | 52.1% | 52.2% |
| 2026-10-26 | 52.3% | 52.2% | 52.4% | 52.4% | 9.8% | 48.7% | 52.6% | 51.8% |
| 2026-10-27 | 53.4% | 53.9% | 52.4% | 53.7% | 9.9% | 50.4% | 53.4% | 53.7% |
| 2026-10-28 | 53.0% | 52.3% | 53.8% | 53.0% | 9.9% | 54.9% | 53.1% | 52.8% |
| 2026-10-29 | 52.4% | 52.9% | 51.3% | 52.7% | 9.9% | 47.0% | 52.7% | 51.7% |
| 2026-10-30 | 52.0% | 51.5% | 51.8% | 52.6% | 9.9% | 51.1% | 52.5% | 50.5% |
| 2026-10-31 | 53.1% | 52.6% | 54.2% | 52.7% | 10.0% | 52.8% | 53.3% | 52.5% |
| 2026-11-01 | 52.6% | 51.9% | 53.1% | 52.9% | 10.2% | 43.4% | 52.9% | 52.6% |
| 2026-11-02 | 52.2% | 51.7% | 51.5% | 53.0% | 9.7% | 50.7% | 52.2% | 52.0% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Lich in patch 7.41 are Pugna, Mirana and Brewmaster. Against them Lich wins 2.2, 2.1 and 2.1 percentage points less often than the two heroes' own win rates predict.
Lich is strongest against Naga Siren, Chaos Knight and Marci, winning 3.6, 3.2 and 3.0 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Lich are Enchantress, Shadow Demon and Lone Druid, winning 3.3, 2.9 and 2.4 percentage points more often than their own win rates predict. The weakest pairings are with Sand King and Venomancer.
Lich wins 52.5% of public ranked matches in patch 7.41, the 12th highest win rate of 127 heroes, and is picked in 9.7% of matches.
Lich wins most in medium-length games (25 to 50 minutes): 52.6%, against 49.7% in short games (under 25 minutes). Lich's team wins the experience race most often early: around minute 10 it gains the experience lead in 53.6% of games. That edge is gone by minute 30 (49.6%), so fights and objectives before then favour its team.