Melee hero. Roles: Core, Utility, Nuker, Disabler, Initiator, Ganker. Lanes: Mid Lane, Offlane.
Magnus wins 49.4% of public ranked matches in patch 7.41, the 71st highest win rate of 127 heroes: 49.7% in Very High, 49.5% in High and 48.9% in Normal skill games. It is picked in 10.7% of matches, and over the last 10 days its win rate has gone up by 1.5 points.
Magnus does best in short games (under 25 minutes), winning 54.9% of them, against 49.0% in long games (over 50 minutes). Magnus is strongest against Treant Protector, Anti-Mage and Chen, and struggles against Batrider, Wraith King and Void Spirit. The best teammates for Magnus are Troll Warlord, Juggernaut and Abaddon.
From public ranked All Pick matches of the current patch. Updated 5 November 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Weighted over the skill brackets (Very High 35%, High 45%, Normal 20%). Advantage: how much better the matchup goes than the two heroes' own win rates predict, doubled (+6 is about 3 win rate points). Win rate: Magnus's win rate against or together with the hero.
| Hero | Advantage | Win rate against |
|---|---|---|
| Treant Protector | +6.32 | 53.7% |
| Anti-Mage | +5.95 | 50.6% |
| Chen | +5.83 | 52.9% |
| Marci | +5.82 | 51.3% |
| Lycan | +5.23 | 51.1% |
| Keeper of the Light | +4.30 | 50.9% |
| Omniknight | +4.10 | 50.0% |
| Pudge | +3.89 | 50.3% |
| Phantom Lancer | +3.56 | 49.0% |
| Drow Ranger | +3.47 | 52.7% |
| Hero | Advantage | Win rate against |
|---|---|---|
| Batrider | -5.91 | 51.2% |
| Wraith King | -4.29 | 46.4% |
| Void Spirit | -4.27 | 48.8% |
| Disruptor | -4.09 | 48.5% |
| Tidehunter | -3.87 | 49.4% |
| Templar Assassin | -3.67 | 51.2% |
| Troll Warlord | -3.23 | 48.2% |
| Luna | -3.20 | 48.7% |
| Faceless Void | -3.05 | 49.7% |
| Tusk | -3.02 | 49.9% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Troll Warlord | +5.84 | 51.9% |
| Juggernaut | +5.18 | 52.5% |
| Abaddon | +4.52 | 51.4% |
| Medusa | +4.23 | 50.3% |
| Huskar | +3.76 | 48.6% |
| Phantom Assassin | +3.71 | 50.8% |
| Morphling | +3.42 | 49.5% |
| Phoenix | +3.24 | 51.6% |
| Bristleback | +3.14 | 49.0% |
| Templar Assassin | +2.96 | 48.1% |
| Hero | Advantage | Win rate together |
|---|---|---|
| Naga Siren | -7.47 | 47.1% |
| Lycan | -7.19 | 47.8% |
| Mars | -4.56 | 47.5% |
| Meepo | -4.55 | 50.9% |
| Riki | -4.54 | 50.0% |
| Batrider | -4.50 | 45.6% |
| Faceless Void | -4.22 | 47.9% |
| Enigma | -4.00 | 49.8% |
| Earth Spirit | -3.82 | 48.6% |
| Shadow Demon | -3.64 | 46.4% |
Skill level:
Each line in the graph represents the probability that Magnus brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Magnus has no clear experience spike: from minute 5 to minute 45 its team gains the experience lead in 48.6% to 51.1% of games, close to an even 50% all game.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Magnus's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Magnus for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
| Day | Win rate | Pick rate | Win rate by game length | |||||
|---|---|---|---|---|---|---|---|---|
| All skills | Very High | High | Normal | Short | Medium | Long | ||
| 2026-10-27 | 48.5% | 48.7% | 49.1% | 47.8% | 9.3% | 54.8% | 48.6% | 47.3% |
| 2026-10-28 | 49.7% | 50.5% | 50.1% | 48.6% | 9.4% | 53.2% | 49.8% | 48.9% |
| 2026-10-29 | 49.2% | 49.6% | 49.4% | 48.6% | 10.0% | 52.4% | 49.3% | 48.3% |
| 2026-10-30 | 49.5% | 49.5% | 49.7% | 49.4% | 10.2% | 51.1% | 49.6% | 49.2% |
| 2026-10-31 | 49.6% | 49.3% | 49.8% | 49.9% | 10.2% | 57.7% | 49.3% | 50.0% |
| 2026-11-01 | 49.6% | 50.2% | 49.6% | 48.8% | 10.3% | 53.2% | 49.6% | 48.9% |
| 2026-11-02 | 49.2% | 49.6% | 49.2% | 48.9% | 10.5% | 58.0% | 49.2% | 48.6% |
| 2026-11-03 | 48.7% | 50.1% | 48.8% | 47.2% | 10.4% | 55.1% | 48.6% | 48.6% |
| 2026-11-04 | 49.5% | 50.0% | 49.5% | 49.0% | 10.4% | 51.9% | 49.6% | 48.8% |
| 2026-11-05 | 50.0% | 50.7% | 49.7% | 49.6% | 10.7% | 62.8% | 50.0% | 48.8% |
Pick rate and game length columns are for all skill brackets; the charts show each bracket.
The hardest counters to Magnus in patch 7.41 are Batrider, Wraith King and Void Spirit. Against them Magnus wins 3.0, 2.1 and 2.1 percentage points less often than the two heroes' own win rates predict.
Magnus is strongest against Treant Protector, Anti-Mage and Chen, winning 3.2, 3.0 and 2.9 percentage points more often than the two heroes' own win rates predict.
The heroes that do best together with Magnus are Troll Warlord, Juggernaut and Abaddon, winning 2.9, 2.6 and 2.3 percentage points more often than their own win rates predict. The weakest pairings are with Naga Siren and Lycan.
Magnus wins 49.4% of public ranked matches in patch 7.41, the 71st highest win rate of 127 heroes, and is picked in 10.7% of matches. Its win rate has gone up by 1.5 points over the last 10 days.
Magnus wins most in short games (under 25 minutes): 54.9%, against 49.0% in long games (over 50 minutes). Magnus has no clear experience spike: from minute 5 to minute 45 its team gains the experience lead in 48.6% to 51.1% of games, close to an even 50% all game.